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Gamification and Closing the Feedback Loop

Principal focus of the project

The project aimed to assess how gamification could develop the teachers’ activity toolkit to create rich feedback that would empower English and Maths learners.

Areas of learning
What is this about and what were the main findings?

The project consulted with learners to ascertain whether their proposed approach to gamifed feedback would be welcomed. They used Nearpod to create collaborative boards, quizzes and annotations. The focus moved from what the learner 'didn’t know' to what they 'did know' and had achieved with instant feedback. The project reported that the approach had led to an improvement in student scoring and attendance, and positive feedback on their engagement with the experience. 

Resource form
Number of participants who worked with the project
100+
Learners
1
Organisations
2-5
Staff
Name(s) of authors

Newcastle College

Name of associate programmes

OTLA Shaping Success

Summary

This project used gamification to enhance the quality and use of feedback in consultation with English and Maths learners.

Resource Type: Research report