Excellence Gateway
Published: 19 May 2008
This case study was produced by JISC RSC (Regional Support Centres) Yorkshire and Humber on behalf of the Excellence Gateway.
Sector relevance: FE colleges, schools, adult and community learning (ACL), Sixth Form colleges, training providers
Keywords: Improving teaching and learning, improving responsiveness to learners, 14-19, young people, virtual learner, e-learning, learner support, motivating learners, virtual learning environments (VLEs), personalisation, curriculum planning, development of teaching and learning resources, staff development, equality and diversity
A case study highlighting the benefits of using multi-user virtual environments (MUVEs), such as Second Life, in teaching and learning. This case study also considers potential issues and problems in using the technology.
Rotherham College of Arts and Technology (RCAT) has two main campus sites and community venues in the Rotherham Borough. There are 3,100 courses, 15,500 learners and 700 staff.
Second Life, the website explains, is an online, 3D virtual world imagined and created by its Residents. Users create an avatar to represent themselves in this virtual world and they can then interact with other users, build their own spaces, and explore what other users have created. Recreations of real world places can be visited, such as the Coliseum and the Louvre. In-world currency can also be earned and spent.
Image 1: Second Life - Welcome page
Stuart Frankland, Access to HE (Computing) Co-ordinator at RCAT, first saw Second Life at the JISC Regional Support Centre for Yorkshire and Humber's annual conference and was inspired to research the possibilities of using it in teaching and learning.
Second Life is free of charge to explore but RCAT decided to purchase and develop some land. There are none of the real-world limits: avatars can fly and breathe under water. Stuart built his virtual college complete with a computing area in the sky!
Areas were built for various subjects within the College, not just for the computing students.
There have been various benefits to a variety of students from using Second Life:
A sandbox area allows learners to experiment with building in Second Life. There is a virtual motherboard that students can walk around on. They explore it in detail and in a way impossible in real life. The computing area is in the sky: a fun way to go to a lesson!
Image 2: Second Life - Virtual motherboard
The virtual gallery can be used to showcase learners' work - and, increasingly, as a marketing tool for the College. It can also help improve technique. Creating 3D objects helps the learner study form. Second Life is also useful for Photography students, controlling view and angle and helping frame shots. It is also a cheap option for cartoon making.
Image 3: Second Life - Virtual art gallery
A kitchen, garage workshop and building site have been recreated to explore Health and Safety issues in a safe manner. It is a more engaging method to address the subject.
Image 4: Second Life - Virtual kitchen
Other benefits:
The real impact of using Second Life in teaching and learning has been being able to engage learners in a different and more fun way. Stuart is also able to do things impossible in real life, such as getting inside a motherboard or demonstrating health and safety hazards in a safe environment. MUVEs are another platform to use to expand teaching methods and accommodate various learning styles.
Feedback from Stuart's learners:
Using Second Life was a good experience, it's very easy to use
Using Second Life as part of a learning tool was a different experience and made gaining information for my assignment an easier and more enjoyable process
The Chat /Instant Message window can be copied to produce a record of what has taken place. Stuart has conducted System Justification interviews using this method. One learner noted the benefits of this: I felt that the interview on Second Life went very well. I liked the fact that I didn't have to take notes in the interview, as I could just copy the Chat log when the interview was over.
Note: RCAT SL Island is open access to anyone - search for Rotherham room 101.
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Disclaimer: The Regional Support Centres (RSC) and the Learning and Skills Improvement Service (LSIS) support the development of educational e-learning. In the case study, we may refer to specific products, processes or services by trade name, trademark, manufacturer or otherwise, or link to websites or supporting material. Such references are not endorsements or recommendations and should not be used for product endorsement purposes.
You can find this page and download any referenced resources from the Excellence Gateway at http://excellence.org.uk/159416.